### Off-Screen Surface Formats

The following table shows the pixel formats for off-screen plain surfaces supported by the DirectX® 5 HEL. The Masks column contains the red, green, blue, and alpha masks for each set of pixel format flags and bit depths.

Pixel format flags | Bit depth | Masks
DDPF_RGB | | 1 | R: 0x00000000
DDPF_PALETTEINDEXED1 |  | G: 0x00000000
|  | B: 0x00000000
|  | A: 0x00000000
DDPF_RGB | | 2 | R: 0x00000000
DDPF_PALETTEINDEXED2 |  | G: 0x00000000
|  | B: 0x00000000
|  | A: 0x00000000
DDPF_RGB | | 4 | R: 0x00000000
DDPF_PALETTEINDEXED4 |  | G: 0x00000000
|  | B: 0x00000000
|  | A: 0x00000000
DDPF_RGB | | 8 | R: 0x00000000
DDPF_PALETTEINDEXED8 |  | G: 0x00000000
|  | B: 0x00000000
|  | A: 0x00000000
DDPF_RGB | 16 | R: 0x0000F800
|  | G: 0x000007E0
|  | B: 0x0000001F
|  | A: 0x00000000
DDPF_RGB | 16 | R: 0x00007C00
|  | G: 0x000003E0
|  | B: 0x0000001F
|  | A: 0x00000000
DDPF_RGB | 24 | R: 0x00FF0000
|  | G: 0x0000FF00
|  | B: 0x000000FF
|  | A: 0x00000000
DDPF_RGB | 24 | R: 0x000000FF
|  | G: 0x0000FF00
|  | B: 0x00FF0000
|  | A: 0x00000000
DDPF_RGB | 32 | R: 0x00FF0000
|  | G: 0x0000FF00
|  | B: 0x000000FF
|  | A: 0x00000000
DDPF_RGB | 32 | R: 0x000000FF
|  | G: 0x0000FF00
|  | B: 0x00FF0000
|  | A: 0x00000000

In addition to supporting a wider range of off-screen surface formats, the HEL also supports surfaces intended for use by Direct3D, or other 3-D renderers.